
Far Cry is a first-person shooter, and the bulk of the gameplay is played from a first-person perspective. Broken, broken, broken.Far Cry 6 features a third-person camera for the first time in series history, but there’s a catch. These things basically kill the third-person experience - especially the ones which literally give the player actual gameplay advantages for sticking with first-person.

Yes, behind the camera, which is behind the player character, completely off-screen. Only jumping, or waiting about four solid seconds, regains control.Ħ: If you begin running while in first-person, and then swap to third-person, the moment you swap, the character "begins" their beginning-to-run animation, which means they first stop on a dime and then slowly accelerate to a run.ħ: If there is something behind the third-person camera which can be manipulated, the option to do so appears. When using a pad, this happens pretty much a dozen times per minute and is EXTREMELY annoying.ĥ: Once in while, if you shift the direction you're facing, the character gets stuck in a facing-a-new-direction animation, during which you have NO control whatsoever.

I'm sure other folks have found plenty more:ġ: Encumbered sneaking is significantly slower than walking while in third-person, but not while in first-person.Ģ: Unencumbered sneaking is some 66% faster in first-person than in third-person.ģ: Upon exiting settlement-building mode to third-person, more often than not the game is stuck in a mode that prevents the PipBoy from coming up among other things, until swapping once between first- and third-person.Ĥ: When armed, if you are rotating left or right while stationary, the moment you nudge forward, your rotation completely pauses for a moment the more subtle your movement, the longer the pause (up to about a third of a second). A short list of bugs exclusive to third-person - just the ones I have discovered.
